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Pre-Alpha
- No specific factions (Only a jumble of units)
- 1 Map
- Sandbox Mode
- 1 Campaign
- Uses the old grid placement system
- Link to download the Pre-Alpha
Open Alpha
- Viking
- Crusaders (Medieval)
- Greece (Ancient)
- Asia (Dynasty)
- Napoleon
- Miscellaneous
- 4 Maps (Removed the classic map)
- Sandbox Mode
- 1 Campaign
- Removed the poacher
- Visual army builder
- Hats on the units
- OP units
- Link to download the Open Alpha
Closed Alpha
- Viking
- Crusaders (Medieval)
- Greece (Ancient)
- Asia (Dynasty)
- Napoleon
- Neon (You need to beat the campaign to unlock)
- Miscellaneous
- 4 Maps
- Sandbox Mode
- 1 Campaign
- Changed the landscape of the maps
- Fixed super peasant (The old one was broken)
- Link to download the Closed Alpha
Early Access Beta
- Stone Age (Tribal)
- Farmers (Farmer)
- Unit Formations
- Unit Unlock
- 1 Campaign
- Removed all of the Closed Alpha content
- An unknown amount of maps.
- An unknown amount of factions.
- This version of TABS can be found in the Landfall Archives game, along with 22 other games.
0.1.0 Features (Early Access)
0.1.1 Changes and balances
- Moved level "Odds against you" towards the end of the adventure campaign.
- Tweaked enemy placement and unit restrictions in the level "Odds against you".
- Valkyrie swords now stick to enemies.
- Decreased Ice Archer effect by 25%.
- Decreased Ballista reload time from 12s to 10s.
- Increased Ballista range from 45m to 50m.
- Slightly decreased Catapult AOE radius.
- Increased Zeus reload time from .75s to 1.1s.
- Decreased Zeus lightning bolt damage slightly.
- Increased Zeus lightning bolt knockback slightly.
- Decreased Snake Archer reload time from 28s to 22s.
- Slightly increased snake movement speed.
- Slightly increased damage.
- Slightly increased snake aggro.
- Increased Knight hp from 300 to 350.
- Decreased Valkyrie up and down flight movement by 50%. They can now more easily be killed by ranged units.
- Decreased Valkyrie hp from 200 to 150.
0.1.2 Changes and balances
- Note: For some reason most of the 0.1.2 "Balancing" and "Changing" is from 0.1.1 "Balancing" and "Changing", so I removed them.
0.1.2.a Fixes
- Hopefully fixed the crashing between levels bug.
- Small fixes to make game more stable.
0.1.3 Changes and balances
- Snakes now die after 30 seconds.
- Changed some campaign levels by replacing snake archers with other units.
- Improved Knight fighting style. The Knight should be a bit more effective in combat now.
- Ice Archer slow effect has been slightly buffed.
- Increased Priest(now Healer) healing by 300%.
0.1.4 Features
0.1.4 Changes and balances
- Slightly improved aiming of regular Archers and Spear Throwers.
- Snakes and crows are no longer counted as being part of your team when checking the win condition.
- Slightly increased the damage of the Harvester's scythe.
- Slightly increased the collider size of the Hoplite's shield.
0.1.5 Features
- Added 3 secret units. Find their weapons to unlock them.
- Added an in game roadmap.
- Added option to mute sound when application is in background.
- Added option to control the amount of screen shake.
- Added option to hide clothes from units.
- Added option to hide eyes from units.
- Added tooltip to faction buttons in placement.
- The UI now displays the amount of units placed.
0.1.5 Changes and balances
- Added a trail to most fast moving projectiles to make them easier to see.
- Trained the Sarissa in the arts of walking backwards.
- Minotaurs now always charge their target. Not only as a response to taking damage.
- Removed Defend the temple from the adventure campaign.
- Increased the damage and health of Zeus.
- Increased the attack speed of Zeus.
- Reduced the radius of the Catapult's AoE attack.
- Increased the reload time of the Catapult.
- Increased the damage of pitchforks.
- Increased the health of pitchforks.
- Slightly increased the health of the Harvester.
- Increased the throw strength of Stoner.
- Increased the damage of the Stoner.
- Increased the rate of throw of the Potionseller.
- Slightly increased Archer fire rate.
- Slightly decreased the amount healed by the Priest.
- Slightly increased the health of the Minotaur.
- Slightly Increased the damage of the Headbutter.
- Slightly reduced the damage of the Squire.
- Slightly reduced the cost of Snake Archers.
- Haybalers are now knocked back by projectiles. They still take no damage.
- Note: It seems that Landfall calls Farmers "pitchfork".
0.2.0 Features
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- 14 Maps
- More secret units
- Sandbox mode
0.2.0 Changes and balances
- Increased the hp of the Halfling.
- Decreased the cost of the Halfling from 60 to 50.
- Slightly decreased the Halfling damage.
- Increased Archer reload time from 7 to 8 seconds.
- Increased Artemis price to 5500.
- Decreased the number of arrows per Artemis attack.
- Increased Artemis spread.
0.3.0 Features
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- 14 Maps
- More secret units
- Unit possession
- Sandbox mode
0.3.0 Changes and balances
- Slightly increased the size of the Hoplite shield.
- Slightly increased the cost of the King.
- Decreased the health of the Shogun.
- Increased the time between dodges for the Sensei.
- Decreased the health of the Sensei.
0.3.1 Change and a balance
- Camera now rotates when you enter a unit.
- Slightly increased the damage of the Brawler’s axe.
0.4.0 Beta Patch One
- Fixed issues where downloaded content would not show up in the campaigns list
- Added tabs for different type of content in the campaigns menu
- Added icons for different type of content in the workshop browser
- Loading downloaded battles in sandbox mode now displays the correct image
0.4.0 Beta Patch Two
- Added the Cavalry Knight unit again after removing it by mistake
- Fixed issue with sorting order when sorting by popularity in workshop browser
0.4.0 Features
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- 14 Maps
- Unit possession
- Sandbox mode
- Battle Creator
- Campaign creator
- Workshop
- Two secret units
0.4.0 Changes and balances
- Improved the pathfinding on Ancient Sandbox and Medieval 2.
- Improved the aim of the Bone mage’s spell at close range.
- The accidental Cavalry Knight unit is hidden but still available in saved battles and campaigns.
- Increased the damage of the Monk.
- Slightly increased the attack speed of the Monk.
- Slightly decreased the health points of the Monk.
- Slightly increased the damage of the Squire.
0.4.2 Fixes
- Taekwando's kicks do damage again.
- The hole in the dynasty map is now empty again.
- The horse gets affected by ice-units.
- Stone throwers throw rocks again.
- I do not know what happened to 0.4.1
-It seems that landfall calls Stoners "Stone throwers".
0.4.3 Fixes and a change
- Improved pathfinding on Ancient sandbox and moved a fence that blocked the paths.
- Fixed the ghost stones on Tribal sandbox.
- Cavalry can now be controlled.
- The color of the Cavalry horse should now change correctly when affected by ice.
- The Chu Ko Nu Bolts can now be reflected.
- The helmet of the Hoplite will now be the right color.
- Fixed the camera being upside down for Mac players.
0.5.0 Features
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- 15 Maps
- Sandbox mode
- Two more secret units
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
0.5.0 Change and balances
- Made the Snake archer’s snake more distracting to units.
- Slightly decreased the attack speed of the Jarl.
- Slightly decreased the health of the Jarl.
- Increased the cost of Ullr.
- Slightly decreased the damage of the Berserker.
- Slightly increased the reload time of the Chu Ko Nu.
- Slightly reduced the damage of the Chu Ko Nu.
- Slightly reduced the backward speed of the Chu Ko Nu.
- Increased the damage of the Snake Archer’s snake.
- Slightly increased the movement speed of the Snake Archer’s snake.
- Slightly increased the attack speed of the Snake Archer.
0.5.1 Fixes
- Fixed issue where Cavalry Knight couldn’t sit properly.
- Fixed issue where the Cavalry Knights horse would flee, running straight forever.
- Fixed issue where the Da Vinci Tank wouldn’t show any UI when possessed.
- Fixed spelling error on campaign mission “Triple moon formation”.
- Fixed ground clipping.
- Minor graphical fixes.
- Fixed Chu Ko Nu sounding like a musket.
- Added sound for Fan Bearer.
- Added sound for horses galloping.
0.5.2 Fixes
- Fixed issue with stone-throwers on MacOS.
- Fixed issue with levels in the Renaissance campaign.
- Signed EXE with digital certificate (might fix anti-virus warnings).
0.5.3 Fixes
- Fixed drag and drop functionality in campaign creator.
- Fixed search field in workshop browser.
- Updated roadmap to display the correct information.
0.6.0 Features
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- 15 Maps
- Sandbox mode
- Three more secret units
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
- Added the ability to adjust the team border. You can now change the position, rotation, and shape of the border. Supported shapes are lines and circles.
0.6.0 Changes, performance, and balances
- Changed the Cavalry charge to deal more damage and knockback.
- Painters now try to dodge projectiles.
- Improved Knight fighting style. Shield should not get stuck behind its back now.
- Optimized highlights around units to use less CPU and GPU resources.
- Improved UI rendering performance.
- Minor improvements to in-battle rendering performance.
- Decreased memory usage.
- Performance should no longer degrade the longer you play.
- Increased the health of Zeus.
- Increased the attack speed of Zeus.
- Increased the damage of Zeus.
- Reduced Jouster cost.
- Increased hp of the Jouster.
- Increased turn rate of the Jouster.
- Decreased movement speed of Jouster (They don't fall out of the map as much now)
- Jousters now deals area of effect damage when running through a crowd.
- Slightly increased the health of the Cavalry.
- Cavalry now deals area of effect damage when running through crowds.
- Decreased damage of Painter.
- Slightly decreased attack rate of the Painter.
- Slightly decreased the health of the Painter.
- Slightly decreased the knockback of the Painter.
- Decreased damage of Berserker.
- Slightly increased attack rate of Spear Thrower.
- Decreased Ninja shuriken knockback.
- Slightly increased Jarl attack speed.
- Increased Jarl knockback against heavy units.
- Increased King knockback against heavy units.
- Increased weight of king sword.
- Slightly increased the damage, attack speed, and knockback of the Knight.
- Slightly increased Knight cost.
- Increased the attack speed of the Fan bearer.
- Slightly decreased the knockback effect of the Fan bearer.
- Slightly increased the accuracy of the Sarissa.
- Slightly increased the weight of the Shieldbearer.
- Slightly increased the cost of the Potionseller.
- Slightly increased the size of the explosion of the Potionsellers potions.
- Increased the effect of the Potionsellers potion.
0.6.1 Fix and a change
- Added a slow to the confusion effect of the Potionseller.
- Hopefully fixed infinite money bug.
0.6.2 Changes and balances
- The Raptor Rider no longer dies when the Raptor dies.
- The shout of the Shouter no longer hits friendlies.
- Decreased the weight of the Raptor.
- Decreased the weight of the Raptor Rider.
- Decreased reload time to Da Vinci.
0.7.0 Features
- Tribal
- Farmer
- Medieval
- Ancient
- Viking
- Dynasty
- Renaissance
- Pirate
- Secret
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- Pirate Campaign
- 16 Maps
- Sandbox mode
- Four more secret units
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
- The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
0.7.0 Performance and a change
- Optimized performance when switching to Free cam by pressing F during placement.
- Units can no longer be placed on surfaces that are very steep. Placing units on too steep surfaces sometimes caused them to get partially stuck.
0.7.1 Fixes and changes
- It is now possible to possess Blackbeard.
- The Blunderbuss will now be affected by the Ballista and the Balloon archers.
- Pirate Queen’s eye will now disappear when disabling eyes in the settings menu.
- The Bomb on a Stick will now explode correctly.
- The water on most levels will now be the correct lighter blue color.
- Highlighting now works as intended when restarting a battle.
- Possession camera now works as intended when canceling a battle when searching for possession.
- Dead clams will no longer spawn in the air after a while.
- Improved the pathfinding around the statues on Ancient 2
- Moved the eyes of Blackbeard slightly lower.
0.8.0 Features
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- Pirate Campaign
- Spooky campaign
- 18 Maps
- Sandbox mode
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
- The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
0.8.0 Fixes and changes
- Changed placement square to reflect the size and rotation of the unit to be placed.
- Fixed some typos.
- Pirate Queen will no longer take damage from landing after her special attack jump.
- Fixed collision on the rock in the water on the Pirate map.
- Fixed the issue on Medieval 1 prohibiting placement on the side paths.
- The Blunderbuss hat will now work like the rest of the armor.
- The win screen should not be appearing in the placement phase anymore.
0.8.1 Performance and a fix
- Fixed the stacking issue with the mammoth in placement.
- Removed the fog effect from the spooky maps to improve performance.
0.8.2 Fixes
- Giants no longer spawn on top of each other.
- Placement Square now correctly displays the size of giant units.
- Victory screen in placement when using delay should no longer occur.
- Swordcaster swords now interact properly with units that deflect projectiles.
0.8.3 Fixes, performance, a change, and a balance
- The Healer will no longer make units immune to Skeleton Archer fire.
- The Healer, Candlehead and Skeleton Archer should no longer trigger each other's effects.
- The camera when possessing a Mammoth is no longer inside the Mammoth.
- The tomatoes on the shelf on Farmer 1 are now red.
- Slightly changed the smoke effect of the Muskets to improve performance.
- Slightly changed the smoke effect of the Hwacha arrows to improve performance.
- Some typos corrected.
- Slightly increased the range of the Bomb on a Stick.
0.8.4 Fixes and balances
- The Reaper should now be flying again.
- The Units with special attacks that are automatic will no longer be visible when possessing a unit.
- Increased damage of the Sword Caster.
- Increased knockback of the Sword Caster.
- Increased fire rate of the Sword Caster.
- Sword Caster no longer backs away when enemies get close.
- Slightly decreased the health of the Minotaur.
- Made the Minotaur’s charge more impactful.
- Added a headbutt to the Minotaur when in close range of enemies.
- Slightly reduced the range of the Skeleton Archer.
- Slightly increased the burn time of the Skeleton Archer.
- Slightly reduced the damage of the Brawler.
- Increased the knockback of the Brawler’s axe.
- Increased the size and range of the Brawler’s axe.
- Increased the knockback of the Brawler’s shield.
- Increased the range of the Brawler’s shield.
- Slightly increased the health of the Brawler.
0.8.5 Fixes, changes, balance, and performance
- Fixed issue which stopped the Mammoth from attacking correctly.
- Fixed issues where Monkey King clones would not attack in possession mode.
- Fixed a bunch of combat moves not working in possession mode.
- The First Dragon carrier now has the kick ability in possession like the other carriers.
- Custom campaigns should no longer get stuck on download.
- Adding a battle to an existing or newly created campaign should now work as intended.
- Loading a previously saved battle and then saving it again now works as intended, with the name and the budget of the battle being saved correctly.
- Changing maps after saving a battle no longer has a chance of spawning units from the saved battle.
- Units should always correctly register as dead now, even with a priest healing them at the moment of death.
- Now correctly hides highlight color around units when entering freecam in placement mode.
- No longer possible to place units that aren’t allowed on a campaign level, when they were selected for placement in the campaign level before.
- The settings window now works correctly when having Pumpkin Catapult placed.
- Mounts get removed correctly when pressing the clear button. Some mounts would just have their rider removed.
- Turning into a bat when possessing the Vampire should now work as intended. This could yield unexpected errors in the past.
- Units no longer drown from their weapons being underwater.
- Fixed bug which caused the camera to bounce backwards when starting a battle while in slow motion.
- Improved Monkey King fighting style.
- You can now start a battle with “End Battle” key.
- Some parts of the UI used the wrong time scaling mode. This has now been changed and all UI should behave correctly even in slow motion.
- Environments now receive baked shadows when realtime shadows are disabled.
- Units moving at high-velocity switch collision detection mode. This will stop them from going through other objects. Commonly happened when units fell from ballooner balloons.
- Corrected the name of several units, to better fit the overall naming style. For example, the Hay Baler was renamed from ‘Hay baler’ to ‘Hay Baler’.
- Increased Bomb on a Stick hp.
- Increased Bomb on a Stick damage.
- Decreased Ullr attack speed.
- Decreased shadow distance.
- Optimized collision for most levels.
- Optimized environment models.
0.8.6 Fixes and changes
- Blackbeard will now wear clothes again!
- The issue causing models going at high speed to sometimes stretch when should now be fixed.
- The Reaper death explosion should now work in possession.
- Fog deactivated on Spooky 2.
- Ullr’s and Chu ko nu’s secret unlock portraits have now been changed to match their updated design.
0.8.7 Fixes, changes, balance, and performance
- Projectiles from Hwacha and Artemis no longer goes through units sometimes.
- Painter particle effect swap color when you set flip team colors in settings.
- Fixed issue that caused particle effects to change color on frozen units.
- Removed decimals for rating percentages in workshop.
- Ranged units are now better at standing still when attacking.
- Units now slow down when turning.
- The Dynasty Dragon and the Wheelbarrow dragon will now light enemies on fire.
- The Skeleton Archer’s fire will now random spread to some nearby units, friendly and enemy.
- The Dynasty Dragon’s fire will now random spread to some nearby units, friendly and enemy.
- Wheelbarrow has more knockback on enemies.
- Made units target the Ice Giant more often.
- Increased the speed of the Knight’s charge
- Increased the damage of the Headbutter
- Increased the knockback of the Headbutter
- Increased the cost of the Skeleton Archer
- Slightly decreased the attack speed of the Skeleton Archer
- Overall improvements to game stability, meaning players should experience less crashes.
- Slightly changed the music trail effect of the Bard to improve performance.
0.8.7.a Fix
- Fixed a security issue.
0.8.7.b Fix
- Fixed Hotfix issue where campaign levels don't show up.
0.8.7.c Fix
- Fixed issue where users with older savefiles could not press start/clear buttons after a battle.
0.9.0 Features
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- Pirate Campaign
- Spooky campaign
- Simulation campaign
- 30 Maps
- Sandbox mode
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
- The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
- One new secret unit.
0.9.0 Fix, performance, changes, and a balance
- Fixed issues when swapping team colors for units.
- The Teachers should now hit more reliably.
- Red Jade’s sound for her spinning swing now works correctly.
- Added new UI for selecting maps and campaign levels.
- Added categories for different kind of maps in sandbox menu.
- Slightly reduced the cost of the Brawler.
- Increased performance for UI when opening and closing menus.
- Optimized lightmaps for all levels.
0.9.0.a Fix
- Fixed issue where secrets can not be unlocked and the start/clear button stops working.
0.9.0.b Fixes
- Now able to load another map after saving a custom battle.
- Now able to type with any letters when saving custom content.
0.10.0 Features
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- Pirate Campaign
- Spooky campaign
- Simulation campaign
- 30 Maps
- Sandbox mode
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
- The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
- Bug DLC (Downloadable content)
0.10.0 "Bugs"
- Added bug where players can access hidden developer tools such as force push, unit grab, spawn projectiles and gravity modulation.
- Added a bug which causes fireworks to be too big and too strong.
- Added a bug which makes it impossible for units to die.
- Added bug where range units attack speed is too high.
- Added bug where balloons weigh too much.
- Added bug where units would become too big.
- Added bug causing units to become too small.
- Added bug where Mammoths are able to be placed on top of each other.
- Added bug causing halflings to implode into black holes.
- Added bug causing units to unexplainably spin around at a close range.
- Added bug where all units now have Valkyrie wings.
0.11.0 Features
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- Pirate Campaign
- Spooky campaign
- Simulation campaign
- Wild West campaign
- 31 Maps
- Sandbox mode
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
- The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
- Bug DLC (Downloadable content)
- 3 secret units
- Full controller support.
- New custom content workflow.
- Win Conditions
0.11.0 Changes and performance
- Updates to UI design.
- Added gamepad icons in UI.
- Better rendering performance.
0.11.a Fixes
- Fixed issue with the Win Condition defeat target unit in custom battles.
- Fixed issue where the units in old custom battles would be facing the wrong way.
- Fixed some issues with logging into the workshop.
- Fixed issue where the arrows in the campaign and sandbox menu did not work with certain screen resolutions.
- Fixed bug with unlocking Bank Robbers.
0.11.1 Fixes and a feature
- Fixed issues with Lasso and Jester units.
- Fixed some issues regarding custom content not showing correctly.
- Added map name/battle name in placement mode.
0.11.2 a feature
- New option in settings for "LOD Quality" (higher settings change LODs further away).
0.12.0 Features
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- Pirate Campaign
- Spooky campaign
- Simulation campaign
- Wild West campaign
- Legacy campaign
- 32 Maps (A beloved map returns)
- Sandbox mode
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
- The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
- Bug DLC (Downloadable content)
- Legacy Units
- Full controller support.
- Custom content workflow.
- Win Conditions
0.12.0 Changes
- Made the Samurai’s sword go through the enemy less frequently.
- The Chu Ko Nu will now back away from units again.
- Changed when units despawn after winning a campaign level.
- Added a chance for a small jump attack to the Club’s club.
- Added a charge to the Mammoth.
- Added a step in for the Farmer.
- Slightly decreased the damage of the Farmer.
- Decreased the health points of the Farmer.
- Added a small dash back to the Harvester's scythe.
- Added a small step-in to the Hoplite’s spear.
- Added a small step-in to the Hoplite’s shield.
- Added a small dash in to the Shield Bearer’s Shield.
- Added a small dash to the Brawler’s axe.
- Added a small dash to the Brawler’s shield.
- Increased the damage of the Headbutter’s fists.
- Increased the damage of the headbutter’s head.
- Made the Dragon’s fire breath larger.
- Made the Dragon’s fire breath hit units closer to itself.
- Made the Dragon aim it’s fire towards enemies a bit faster.
- Added a small step in and step back to the Samurai’s sword.
- Increased the accuracy of the Hwacha.
- Increased the fire rate of the Hwacha.
- Added a step back to the Halberd’s halberd.
- Very slightly decreased the damage of the Halberd.
- Added collision damage to the Da Vinci Tank’s Cannons.
- Very Slightly reduced the health points of the Da Vinci Tank.
- Increased the attack speed of the Da Vinci Tank’s cannons.
- Slightly decreased the size of the Reaper’s scythe attack.
- Slightly decreased the attack speed of the Reaper’s scythe.
- Slightly reduced the attack speed of the Blunderbuss.
- Slightly reduced the damage of the Blunderbuss.
- Slightly reduced the range of the Blunderbuss.
- Increased the knockback of the Blunderbuss.
- Slightly decreased the damage of the Flintlock’s punch.
- Slightly increased the damage of the Flintlock’s flintlock.
- Slightly increased the knockback on small units of the Flintlock’s flintlock.
- Added a small step in to the Captain’s sword.
- Slightly increased the cooldown of Pirate Queen’s parry ability.
- Very Slightly increased the cooldown of the Pirate Queen’s bomb Ability.
- Slightly increased the health points of the Miner.
- Increased the damage of the Miner’s Explosion.
- Added the name wobbly west to the big signboard in the wild west map.
0.12.1 Changes/bug fixes
- Fixed the double spine on the skeletons.
- It is now possible to change video settings on the Legacy map.
- Fixed issue when adding some win conditions using a gamepad.
- Decreased the damage of the Haybaler.
- Increased the attack speed of the Haybaler.
- Made the Samurai more accurate with their katana.
- Made the Samurai’s katana slightly larger.
- Made the Samurai’s dash in slightly longer.
- Made Thor’s hammer more accurate.
- Made Thor’s lightning bolt attack a bit larger.
- Increased the knockback of Thor’s hammer on large units.
- Increased the range of the dash in of Thor’s hammer.
- Slightly increased the size of the explosion when Thor’s hammer hits.
- Slightly increased the damage of the explosion when Thor’s hammer hits.
- Slightly increased the knockback of the explosion when Thor’s hammer hits.
0.13.0 Beta Patch One Fixes/changes
- Fixed some issues with UI.
- Added missing icons.
- Changed how units are spawned when testing expensive units.
- Fixed crash that sometimes happens when making a unit with a rider.
- Removed props and horse armor.
0.13.0 Beta Patch Two Fix
- A small patch to fix the issue where some saved Unit Creator Units wouldn't appear.
0.13.0 Features
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- Pirate Campaign
- Spooky campaign
- Simulation campaign
- Wild West campaign
- Legacy campaign
- 33 Maps
- Sandbox mode
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
- The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
- Bug DLC (Downloadable content)
- Secret units
- Full controller support.
- Custom content workflow.
- Win Conditions
- Unit Creator
- Faction Editor
0.13.0 Changes, balances, and other things
- Added Unit creator
- Added Faction creator
- Fixed the cost of the Dragon.
- Fixed the size and cost of the Knight.
- Fixed the cost of the raptor rider.
- Added a drawing animation to the bows.
- Updated the visual effects of some of the fire abilities.
- Updated and changed some weapon effects, for example, the trail after Quickdraw’s bullets.
- Added six secret units.
- Added winter themed map.
- Updated workshop to support custom units and factions.
- Improved workshop to easier update your existing content.
- Moved campaign creator into new “Custom Content” page.
Tribal
- Protector: Decreased the cost of the Protector to 80
- Mammoth: Made the Mammoth use its charge ability in close range as well.
Farmer
- Pitchfork: Increased the damage of the Farmer's pitchfork.
- Scarecrow: Made the Scarecrow’s crows explode more reliably.
Medieval
- Bard: Made the bard run around in circles instead of running straight into things or off the map.
Ancient
- Minotaur: Increased the knockback range and strength of the minotaur charge
Viking
- Gave the Jarl a new ability: Enrage.
- Gave the Jarl a new ability: Ice Arena.
- Increased the price of the Jarl to 1500.
- Made Jarl the Boss unit of the Viking Faction
- Made the Jarl a bit larger
Dynasty
- Dragon: Slightly increased the health of the back three Dragon carriers.
- Monkey King: Now staff grows and shrinks.
Pirate
- Slightly increased the damage of the Harpooners gun swing
- Slightly increased the damage of the Harpooners kicks
- Increased the knockback of the Harpooners kicks
- Slightly increased the health of the Harpooner
- Slightly decreased the attack speed of the Harpooners gun swing
- Decreased the cost of blunderbuss and harpooner
Wild West
- Decreased the timer on Dynamite Thrower’s Dynamites.
- Increased the knockback of the Dynamite Thrower’s Dynamites.
- Slightly decreased the damage of the Dynamite Thrower’s Dynamites.
- Increased the damage of the Dynamite Thrower’s punches.
Legacy
- Decreased the cost of the Super Boxer to 10 000.
- Decreased the damage of the Super Boxer.
- Gave the Super Boxer a new ability: Super Punch.
- Added an AoE explosion to the Super Boxer's hits.
- Slightly increased the range of the Super Boxer’s punches.
- Added a projectiles dodge to the Super Boxer.
- Decreased the health of the Super Boxer.
- Slightly increased the attack speed of the Poacher.
- Slightly decreased the damage of the Poacher’s arrows.
- Increased the damage of the Wizard’s sword.
- Increased the knockback of the Wizard’s sword.
- Decreased the AoE damage of the Wizard’s spell.
- Increased the AoE knockback of the Wizard’s spell.
- Increased the cooldown of the Pharaoh’s spell.
- Increased the effect time of the Pharaoh’s spell.
- Made the affected units not attack while under the spell’s effect.
- Made Pharaoh not walk into melee combat between casting spells.
- Made Thor’s projectile block more consistent.
Secret
- Gave the Ballooner a chance to do a new ability: Meteor.
- Increased the cost of the Ballooner to 120.
- Stopped the attacks of the unit being lifted into the air while airborne.
- Slightly increased the health of the Ballooner.
- Slightly increased the distance and speed of the Ballooner’s jump.
- Made the glue-hands sticking more reliable.
- Added a jump to Bomb On A Stick.
- Increased the knockback of Bomb On A Stick’s explosion.
- Slightly increased the size of Bomb On A Stick’s explosion.
- Increased the cost of the Shouter to 300.
- Increased the knockback of the Shouter’s shout.
- Increased the size of the Shouter’s shout.
- Adjusted the knockback directions of the Shouter’s Shout.
- Increased the health of the Shouter.
- Made the Executioner more accurate with their axe.
- Added a jump to the Executioner.
- Increased the damage of the Mace spinner.
- Increased the knockback of the Mace spinner.
- Made the Mace spinner spin faster to reduce the stopping when it hits an attack.
- Gave Vlad a new ability: Impale.
- Increased the cost of Vlad to 1800.
- Increased the max fire rate of the Gatling gun.
- Increased the Gatling gun’s accuracy.
- Blackbeard: Gave Blackbeard a new ability: Cannon Barrage.
- Made Red Jade’s spin attack more reliable.
- Gave Lady Red Jade a new ability: Tornado.
- Made the Samurai Giant attack with its sword more often.
- Added a projectile block to the Samurai Giant.
- Slightly decreased the health of the Samurai Giant.
- Slightly increased the cooldown of the Samurai Giant’s flip.
- Made Ullr’s Freeze not affect teammates.
- Increased Ullr’s accuracy.
- Slightly decreased the attack speed of Ullr.
- Gave the Sensei a new ability: Shuriken Tornado.
- Gave the Shogun a new ability: Precise Hurricane Slash.
- Increased the number of projectiles the Shogun can block.
- Increased the knockback of the Shogun’s Katana.
- Made the Shogun more accurate with its katana
0.13.1 Fixes, changes, and a balance
- You may have to unlock the Farmer Winter map in order to access it if you haven't already!
- Fixed the water mills wheel on Farmer snow.
- Faction icons now upload correctly to mod.io
- Custom factions and units should now be included correctly in custom campaigns.
- Unit pages in faction creator should now display correctly
- Added the MGL to the UC
- Fixed spelling
- Made the Present Elf only throw one present
0.13.2 Fixes, a change, and balances
- The Sensei will not hit themselves with their Shuriken Tornado ability.
- Dark Peasant will no longer block friendly projectiles, like the presents and stones from the stoner.
- Fixed the spider head prop.
- Made the left-hand version, for weapons with two versions, work for both hands and removed the Right-hand versions.
- Slightly decreased the time between shots of the Deadeye’s Winchester.
- Reduced the aiming time of the Deadeye’s Winchester.
0.13.3 Fixes, a change, and balances
- UI fixes for the custom content page.
- Fixed memory leak causing custom content to be loaded more than once.
- Fixed some spelling errors in Unit Creator.
- General fixes to UI.
- Stiffy got reworked a bit to reduce the clipping of prop items in Unit Creator.
- Slightly increased the speed of Zeus' lightning bolts.
- Very slightly increased the aiming of Zeus.
- Very slightly increased the amount other units want to attack Zeus.
- Slightly increased the health of the brawler.
- Slightly decreased the health of the Jarl.
- Slightly increased the movement speed during the Jarl’s enrage.
- Slightly decreased the effect time of the Jarl’s enrage.
- Made the Monkey King’s clones able to spawn their own clones.
- Made the bullets of the bullet rain hit large and flying units more often.
- Slightly increased the damage of the Lasso’s lasso.
- Slightly increased the time to freeze for the Ice giant’s ice breath.
0.13.4 Fixes, a change, and balances
- Fixed issues loading some tabs in the workshop
- Fixed issue where the game opt-out custom content with no way to opt-in
- Removed the Monkey king clones being able to spawn their own clones, for now.
- Made some changes to the sinking done by large units after they get eliminated
- Slightly increased the health of the Vampire
- Made the health of the Vampire carry over between forms
Full Release 1.0.0
- Tribal
- Farmer
- Medieval
- Ancient
- Viking
- Dynasty
- Renaissance
- Pirate
- Spooky
- Wild West
- Legacy
- Fantasy Good
- Fantasy Evil
- Secret
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- Pirate Campaign
- Spooky campaign
- Simulation campaign
- Wild West campaign
- Legacy campaign
- Fantasy Good campaign
- Fantasy Evil campaign
- 34 or more Maps
- Sandbox mode
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
- The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
- Bug DLC (Downloadable content)
- Secret units
- Full controller support
- Custom content workflow
- Win Conditions
- Health Bars
- Unit Creator
- Faction Editor
- Multiplayer
- Updated the placement UI design
- Updated general UI design
- Updated default gamepad layout
1.0.1 Fixes
- Fixed achievements triggering incorrectly.
- Made all the units spawnable for the present elf.
- Fixed the range issue for the Infernal whip in possession.
- Added the Fantasy special abilities that were missing.
- Fixed World War Belt 00 to be in the correct position.
- Fixed the visuals of the Fire Breath Ability.
- Fixed some other visual issues with fire effects.
- Fixed the issue where the Tempest Lich’s storm would not be able to damage large units.
- Fixed the missing voices in the UC.
1.0.1.b Fix
- Fixed the voice issues discovered yesterday.
1.0.2 Fixes and a change
- Fixed cloud saves on Steam
- Fixed some achievements
- Localization fixes
- Added and fixed the missing projectiles from the Good and Evil faction to the UC
- Added and fixed the missing abilities from the Good and Evil faction to the UC
- Added the copy ability to the UC
1.0.3 Fixes
- Fixed an unintended effect where the Divine Arbiter was invulnerable when shooting.
- Fixed some problems with the Blowdart weapon.
1.0.4 Fixes
- Fixed some more problems, in the UC and in battle, with the Blow Dart weapon
- Fixed workshop issues
- Fixed split-screen issues
- Fixed issue with lost progress
- Fixed multiplayer joining issues
- Fixed issues with game pausing in menus
- Fixed voice pitch for custom units
- Added some missing icons in the UC
1.0.6 Fixes
- Fixed an issue with Blind Mode where only one unit is visible or when multiple units behave incorrectly when either player changes the rule to blind mode
- Fixed an issue where a player gets disconnected from quick match games when accepting battle configuration changes
- Fixed an issue where the Wild West campaign does not load correctly
- Fixed issue where the game wouldn't launch properly for certain languages
1.0.7 Fixes
- Fixed the issue where booting up the game while the OS language is set to Turkish causes the game to crash
- Fixed an issue where some unit voice lines were not working correctly
- Fixed issues where players were stuck in the loading screen when launching the game
- Fixed an issue where adding more factions was not available during campaigns
- Potentially fixed an issue where battles with limited factions carry the limits over to the next battles
Note: Everything below this box is subject to change! (This means dates, content, and other things, so don't use them as 100% real info)
Map Creator Update (2022-2023)
- Tribal
- Farmer
- Medieval
- Ancient
- Viking
- Dynasty
- Renaissance
- Pirate
- Spooky
- Wild West
- Legacy
- Fantasy Good
- Fantasy Evil
- Secret
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- Pirate Campaign
- Spooky campaign
- Simulation campaign
- Wild West campaign
- Legacy campaign
- Fantasy Good campaign
- Fantasy Evil campaign
- 34 or more Maps
- Sandbox mode
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
- The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
- Bug DLC (Downloadable content)
- Secret units
- Full controller support
- Custom content workflow
- Win Conditions
- Health Bars
- Unit Creator
- Faction Editor
- Multiplayer
- Map Creator
- Updated the placement UI design
- Updated general UI design
- Updated default gamepad layout
1.1.1 Fixes
- Fixed the "hold to clear all units" behavior on the right mouse button so it works as expected
- Fixed Steam friend invites not working
- Fixed faction names being permanently displayed as "..."
- Fixed a problem with the Dark Peasant's hands so they work as expected
1.1.4 Fixes
- Fixed a bug with the Monk's eyes that placed them over his head
- Fixed a crash that could occur when returning from playing to editing a custom map
- Fixed some bugs with the bomb and cannonball dispensers not working as expected in custom maps
- Fixed some bugs with the line settings in some custom map templates not displaying correctly
- Fixed a bug that prevented custom maps in custom campaigns from loading correctly
- Fixed some bugs with rider unit positions
- Fixed a bug that turned the water color grey when zooming in on custom maps
- Fixed a bug that caused the Medieval theme music to play by default on all custom map templates
- Fixed multiple bugs related to Workshop subscriptions and downloads not working as expected
- Fixed some custom content items that could not be recolored
- Fixed some custom content items that were missing icons and textures
- Fixed a bug that could prevent maps from being displayed when browsing the Sandbox or Campaign menus
- Adjusted unit behavior so that they sink in water on all maps, including custom maps
- Improved the SHIFT key glyph in Map Creator on PC platforms
Neon UC Update (2024)
Fixes
Final Release (2019-2024)
- Tribal
- Farmer
- Medieval
- Ancient
- Viking
- Dynasty
- Renaissance
- Pirate
- Spooky
- Wild West
- Legacy
- Fantasy Good
- Fantasy Evil
- Secret
- The Introduction
- The Adventure
- The Challenge
- Dynasty campaign
- Renaissance campaign
- Pirate Campaign
- Spooky campaign
- Simulation campaign
- Wild West campaign
- Legacy campaign
- Fantasy Good campaign
- Fantasy Evil campaign
- 34 or more Maps
- Sandbox mode
- Unit possession
- Battle Creator
- Campaign creator
- Workshop
- The ability to adjust the team border. You can change the position, rotation, and shape of the border. Supported shapes are lines and circles.
- Bug DLC (Downloadable content)
- Secret units
- Full controller support
- Custom content workflow
- Win Conditions
- Health Bars
- Unit Creator
- Faction Editor
- Multiplayer
- Map Creator
- Updated the placement UI design
- Updated general UI design
- Updated default gamepad layout
- Playstation and Nintendo Switch ports
- Unit Creator content and feature update.
- Cool secret stuff.
- Neon weapons, clothing props, abilities, and glowing materials in the Unit Creator.
Categories:
- TABS
- Game Mechanics
- Updates
- Early Access
- Full Version
- Pre-Alpha
- Open Alpha
- Closed Alpha
- Early Access Beta