Status Effects
Status Effects are persistent consequences that are usually the result of an enemy's attack. Note that most of these effects' effectiveness is based on how much health the unit they are applied at has (e.g a King won't be as easily spooked by the Skeleton Warrior's fear effect or be poisoned as easily by Blowdarters)
Full Game
Burn
Spooky
Skeleton Archer: When it shoots a Unit, they catch on fire, and the victim loses health over time.
Dynasty
Dragon: Sprays Fire everywhere, burning any unit that's too close to the flames.
Secret
Wheelbarrow Dragon: A buffed version of the dragon, but in a Wheelbarrow.
Frostbite
Viking
Ice Archer: Shoots arrows at enemy units, and freezes them by slowing them down and eventually killing them. The enemies turn light blue and then white as the arrow barrage continues. Upon becoming white, the touched unit dies, frozen in place.
Jarl: Summons an Ice Arena that [barely] freezes units and has a hit box.
Secret
Ullr: Throws dual axes at enemy units, and causes a stronger freezing than the one of the Ice Archer which will slow stronger units and kill weaker ones. Depending in their health, enemies turn from a lighter to darker blue as they take more hits.
Ice Giant: Uses Ice Breath and causes an area of effect freeze which will slow stronger units and kill weaker ones. Depending in their health, enemies turn from a lighter to darker blue as they stay in the cold longer.
Confuse
Farmer
Potionseller: It throws potions that cause units to be "confused". This effect causes them to fall over and collapse, shoot in the wrong direction, etc. This effect intensifies with every potion that unit gets hit by. Also ,every unit needs specific amount of potions to be confused like the King that needs more than 1 to be confused.
Fear
Spooky
Skeleton Warrior: The unit can randomly effect units with the fear effect, which causes them to run away at high speeds in a random direction away from the enemy and freezes their cooldown, rendering them unable to attack.
Secret
Skeleton Giant: The unit can randomly effect units in a big radius with the fear effect, which causes them to run away at high speeds in a random direction away from the enemy and freezes their cooldown, rendering them unable to attack.
Love
Secret
Cupid: Fires arrows at opponents to make them love each other, the effect slowly drains the target's health until the effect wears off if they do not go for a target
Poison
Legacy
Blowdarter: Shoots Poisonous Darts at enemies which will damage them over time and, to weaker Units, will make them fall over. If they don't die, they will stand up again.
Spellbind
Legacy
Wizard: Casts Spells at opponents to make them spin and explode, the effect slowly drains the target's health until the effect wears off and they do an explosion doing high damage to it and the units surrounding it.
Heal
Medieval
Healer: Shoots a golden healing beam at friendly units which will make them regenerate health.
Secret
Solar Architect: Creates a Maelstrom that heals all allied Units and regenerates their health while harming enemies & prohibiting further progression forwards.
Psychopell
Spooky
Candlehead: Shoots an orb of fire that pushes back the enemy.
Secret
Banshee: Pushes units around and does an explosion that pushes more units and deals gradual damage for around 5 seconds.
Enrage
Viking
Jarl: When it takes enough damage it will become Enraged, which increases its movement, attack speed and makes them invulnerable.
Infect
Secret
Witch: Shoots an orb that infects the unit making them attack their teammates.
Freeze
Secret
Ice Mage: Shoots icicles that freeze units in a block of ice.
Boost
Secret
Cheerleader: Increases friendly units attack speed.
Necrotize
Secret
Necromancer: When a unit with this status effect dies it becomes a Skeleton with the same weapon.
Charge
Legacy
Flag Bearer: Increases friendly units speed.
Halt
Legacy
Banner Bearer: Make friendly units stand still.
Blue Flames
Fantasy Evil
Mad Mechanic: Burns similar to fire but deals damage much faster.
Fuchsian Flames
Fantasy Evil
Void Monarch: Burns similar to fire but deals damage much faster.
Hellish Flames
Secret
Infernal Whip: Looks and acts similar to normal fire but lasts longer.
Scrapped
Intoxicate
World War
Mustard Gas: Throws canisters which apply the poison status effect to anyone who enters the cloud, including themselves.
Removed
Fire
Neon
Beamer: When kills or attacks an enemy, the enemy gets scorched.
Napoleon
The old Barrel Roller: When it explodes the enemy catches on fire.
Unconfirmed
Fire
Secret
Flamethrower: Flamethrowers shoot fire, scorching opponents.
Status Effect Appearance
What does the effect | Status Name | Effect visual |
---|---|---|
Skeleton Archer, Dragon, and | Enflamed | |
Ice Archer, Ice Giant, Jarl, and Ullr | Frostbitten | |
Potionseller | Confused | |
Skeleton Warrior and Skeleton Giant | Fear | |
Cupid | Love | |
Blow Darter | Poison | |
Wizard | Spellbind | |
Healer and Solar Architect | Heal | |
Candlehead and Banshee | Psychopell | |
Jarl | Rage | |
Witch | Infect | |
Ice Mage | Freeze | |
Cheerleader | Boost | |
Necromancer | Necrotize | |
Flag Bearer | Charge | |
Banner Bearer | Halt | |
Mad Mechanic | Blue Flames | |
Void Monarch | Fuchsian Flames | |
Infernal Whip | Hellish Flames |
Trivia
Gallery
- Totally Accurate Battle Simulator- Fire Archers
Fire ability
- Pages with broken file links
- Game Mechanics
- Status Affects
- Full Version
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- Open Alpha
- Pre-Alpha