Shields
Shields are a type of melee weapon in Totally Accurate Battle Simulator.
Characteristics
A shield is a melee weapon with a big surface area that can block non-piercing projectiles, protecting the unit behind it. Most bullets will also have their damage nullified by the shield, despite the bullet puncturing it. Shields are also capable of protecting against all sorts of melee attacks. Shields also have an attribute that allows them to reduce knockback by absorbing the projectile's force on hit.
Most artillery projectiles and explosions, however, are too powerful to for a shield to block. Piercing projectiles such as the Musket Bullet and the Winchester Bullet can also perforate and damage the unit behind most shields.
Shields can also be used to bash units with a forward thrust, but they often deal little damage.
List of Shields
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List of Blockable Projectiles
In general, shields can block arrows, spears, magic and nullify most bullets. Do note that while shields can block the projectile's impact damage, it does not necessary protect against the projectile's effects such as explosions.
This list includes projectiles that all shields can stop; some shields can block even more.
Trivia
- Unit weight affects the height the shield is held.
- The higher the unit weight, the lower the shield is held.
- Pages using duplicate arguments in template calls
- Shields
- Melee
- Unit Creator Weapons
- Weapons
- Early Access
- Full Version
- TABS