Minigun
“ | She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute. It costs four hundred thousand dollars to fire this weapon... for twelve seconds. — The Heavy
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The Minigun is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.
Characteristics
The Minigun is a six-barrel rotary machine gun, featuring immeasurably high rate of fire and power. It fires weak bullets, but the sheer amount discharged from the weapon can rip through even the strongest of units. Such firepower not only creates immense knockback on the target, but also create tremendous recoil on the user as well. The recoil can be somewhat managed by the average unit if shooting the weapon in short bursts, but may prove uncontrollable when firing it non-stop.
One limitation of the Minigun however, is its poor range, having shorter range than most primitive ranged weapons. It also cannot fire indefinitely, having to reload its clip after firing 150 shots. With how fast it fires, its bullets can be burned through very quickly, leaving it powerless for a significantly long time while waiting for its clip to reload.
Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. And while the powerful knockback can expose shield bearers to its bullets, the shield itself cannot be pierced by the bullets.
Trivia
- The Minigun uses the same ammunition as the AK-47 in-game.
- Due to its reload time for each shot being faster than its warm-up, the first shot may fire a burst of nine bullets.
- Miniguns are based on the M134 Minigun, designed and manufactured by General Electric.
- It can fire 7.62×51mm NATO ammunition in 2,000 to 6,000 rounds per minute.
- Handheld miniguns are impractical in real-life due to its bulk, recoil and how fast it can burn through precious ammo.
- Gun
- Ranged
- Unit Creator Weapons
- Weapons
- Early Access
- Full Version
- TABS
- TABG