Righteous Paladin
The Righteous Paladin is a melee unit from the Fantasy Good faction. They are equipped with the Righteous Paladin Mace and the Righteous Paladin Shield. |
Characteristics
The Righteous Paladin is a tough warrior armed with a shield and a hammer. While slow and heavy, the hammer is weak and inflicts low damage. Every once in a while they will summon a giant glowing hammer on top of enemy units, in which will smash down and inflict splash damage on surrounding units can cancel their attacks.
Appearance
The Righteous Paladin has long gray hair that parts at the middle, wrapped into a long ponytail at the back with a team colored band. On each side of its head are lighter gray wing patterns that branch outwards. It wears gray chest armor that splits over the shoulders, brown bands keeping the separation together, and on the front of the armor is an intricate pattern painted in gold that also appears on their shield. Underneath the armor is a team colored short sleeve shirt. Adding onto the armored look, it has thigh, knee, and shin armor, being the most covering of the three, all along the front of its legs, belted in place at the back with brown bands, each with a singular gray buckle. It is also trimmed with gold on the top of the thigh and knee armor. The units pants this armor belongs to is baggy and puffs out wherever there is no outer coverage. To top off the legs, gray shoes consisting of three segments of armor are fit around the feet.
Unit Voice
Strategy
Usage
Although it seems better than a crowd control unit like the Knight, it is moderately useless if you put one against an army of weak units, like its counterpart of the Fantasy Evil faction, both are recommended to fight with small units and some other armored units such as Knight, Monk or Halberd. Their attacks are not a big deal either, so a handful of ranged units can defeat them with at least one wave of projectiles (More if most hit their shield).
In 1v1s, they are not so feasible, as their only strength is their high endurance, which is roughly equal to that of a Shogun. It is recommended to fight against as already said, with groups of small units, but with armored units it is extremely complicated and a bad strategy (In that case other crowd control units would be recommended); nonetheless, a group of Paladins can control units like The King, Jarl, or even the Pirate Queen, since their "Shockwave Hammer" can knock a boss unit back as well as resetting their weapon cooldown.
Due to them being relatively weak and worthless by themselves, it is highly recommended to have more than one Paladin and/or accompany the Paladin(s) with other units, as they can provide support for the Paladin(s) and/or vice versa. An example of a good combo is the Sacred Elephant and Righteous Paladin(s), as the Paladin(s) can distract bigger units and take down smaller units, allowing the Elephant rider to target more important units. In a fundamental sense, consider the Paladin a mix between the Knight and Monk, having a shield and one hand weapon like the Knight and being tanky and able to knockback groups of smaller units, similar to the Monk's capabilities.
Trivia
- A Paladin is usually depicted as a strong and courageous knight whom, as a volunteer in war, is distinguished by its exploits and being a courageous defender of someone or something.
- The Righteous Paladin rarely defeats a Chieftain due to its high damage and resistance, along with the fact that the Paladin's ability is useless given the short time between Chieftain attacks.
- A Paladin can defeat 1 Knight or Harvester, but if it takes on 2 of these, or another decent mass control unit (Such as Monk, Halberd, Chieftain), then it's as good as dead.
- The Righteous Paladin has the only shield that can block Musketeer and Deadeye bullets.
- It shares a voice with the Solar Architect.
- They are called the Holy Cleric in the Concept art.
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