Template:WeaponInfo

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Template Info

Infoboxes are a good way of conveying many information in a clear and straightfoward way. They also tend to be the gourmet restaurant of the page, with "spetacular" pictures and icons to lure the reader's eyes. They are also used to convey precise information, one that would be too blathering to talk about in the page.

This infobox template is used for general weapon information. To know how and what to put in the infobox, please refer the manual below.

/** Ranged **/
{{WeaponInfo
|Title=         Null
|Image=         Null.png
|Weapon Type=   Null - Null
|Projectile=    {{Image|Null}}
|Count=         Null
|Mag Size=      Null
|Shoot Delay=   Null s
|Damage=        Null
|Cooldown=      Null s
|DPS=           Null
|Expl. Radius=  {{WM|Null}}
|Range=         {{WM|Null}}
|Warm-Up=       Null s
|Proj. Speed=   {{WM|Null}}/s
|Proj. Gravity= Null
|Proj. Expiry=  Null s
|Force on Hit=  Null
|Recoil=        Null
|Spread=        Null
|Melee Spread=  Null
|Melee Delay=   Null s
|Speed RND=     Null
|Cost=          {{Money|Null}}
|Used By=       {{HDIcon|Null}}
}}
/** Melee **/
{{WeaponInfo
|Title=        Null
|Image=        Null.png
|Weapon Type=  Null - Null
|Damage=       Null
|Cooldown=     Null s
|DPS=          Null
|Expl. Radius= {{WM|Null}}
|Range=        {{WM|Null}}
|Warm-Up=      Null s
|Force on Hit= Null
|Force Taken=  Null
|Lunge Range=  Null
|Size=         Null
|Cost=         {{Money|Null}}
|Used By=      {{HDIcon|Null}}
}}
/** Effects (Place between Statistics and Add. Statistics) **/
{{
|Eff. Duration= Null s
|Eff. Damage=   Null
|Eff. Force=    Null
}}

To calculate DPS, simply divide the overall damage with the reload time or cooldown period of the weapon. If the weapon has a magazine, add up all both the shoot reload and magazine reload timer before dividing.

For advanced information conveying, below are additional statistics that can display details on the weapn's special abilities and quirks.

|Shield Size=      (size of a shield({{WM|X x Y}}))
|Projectile Count= (number of projectiles the weapon shoots in one shot(X))
|Clip Size=        (amount of ammunition in a magazine(X))
|Lunge Distance=   (maximun distance for units to start lunging({{WM|X}}))
|Effect Radius=    (the area a weapon have its effect({{WM|X}})) 
|Damage Radius=    (the area a weapon will inflict damage({{WM|X}}))
|Summoned Unit=    (unit summoned by weapon([[unit]]))
|Unit Count=       (number of units summoned(X))

As an example for melee weapons, let's take the Katana as a reference for the infobox. This is what you should put in it.

{{WeaponInfo
|Title=       Katana
|Image=       Katana.png
|Attack Type= Downward Swing - Melee
|Projectile=
|Special=     {{Special|Lunge}}
|Damage Rng.= 132 - 300
|Damage Avg.= 204.6  
|Warm-Up=     1.1 s
|Cooldown=    3 s
|DPS=         68.2
|Range=       {{WM|0.5}}
|Cost=        30
|Used By=     {{HDIcon|Samurai}}
}}

And this is what should pop up at the right side of the page.

As an example for ranged weapons, let's take the Medieval Bow as a reference for the infobox. This is what you should put in it.

{{WeaponInfo
|Title=       Medieval Bow
|Image=       Medieval Bow.png
|Attack Type= Shoot - Ranged
|Projectile=  {{Image|Regular Arrow}}
|Special=     N/A
|Damage Rng.= 178 - 200
|Damage Avg.= 191.8
|Warm-Up=     2.5 s
|Cooldown=    8 s
|DPS=         24
|Range=       {{WM|14.5}}
|Cost=        110
|Used By=     {{HDIcon|Archer}}
}}

And this is what it should pop up at the right side of the page.



























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Template parameters

ParameterDescriptionTypeStatus
TitleTitle

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ImageImage

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Attack TypeAttack Type

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SpecialSpecial

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ProjectileProjectile

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Damage RangeDamage Range

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Average DamageAverage Damage

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Warm-UpWarm-Up

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CooldownCooldown

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ReloadReload

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DPSDPS

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RangeRange

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Used ByUsed By

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