Template:UnitInfo

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TemplateInfo

Infoboxes are a good way of conveying many information in a clear and straightfoward way. They also tend to be the gourmet restaurant of the page, with "spetacular" pictures and icons to lure the reader's eyes. They are also used to convey precise information, one that would be too blathering to talk about in the page.

This infobox template is used for general unit information. To know how and what to put in the infobox, please refer the manual below.

{{UnitInfo
|Title=          (The title of the unit.)
|Image=          (The image of the unit, best to include tabbers for Red and Blu.)
|Icon=           (The icon of the unit)
|Faction=        (The unit's faction.)
|Cost=           (The cost of the unit.)
|Hitpoints=      (The damage it takes to kill the unit.)
|Size=           (The size of the unit.)
|Weight=         (The weight and strength of the unit.)
|Speed=          (The movement speed of the unit.)
|Unit Base=      (The base of the unit.)
|Movement Type=  (The combat AI of the unit.)
|Targeting Type= (The target of the unit.)
|Weapon Type=    (The way the unit wield their weapon, one-handed or two-handed.)
|Main Hand=      (The main weapon of the unit, wielded on the right hand.)
|Off Hand=       (The secondary weapon of the unit, wielded on the left hand.)
|Abilities=      (The unit's special abilities.)
|Release Update= (The update the unit was released.)
|Previous=       (The previous unit.)
|Next=           (The next unit.)
}}

For artillery units, below are additional statistics that can display detailed information similiar to the weapon infobox.

|Projectile=    (What thing the weapon shoots.)
|Count=         (Number of projectiles the artillery shoots.)
|Shoot Delay=   (Time for the artillery to shoot.)
|Art. Damage=   (Artillery's average damage in a single attack.)
|Art. Cooldown= (Artillery's reload time.)
|Art. DPS=      (Damage per second of the artillery, count the average damage)
|Expl. Radius=  (The area the artillery will inflict damage.)
|Range=         (Artillery's range, use Wobbly Meter.)
|Warm-Up=      
|Proj. Speed=  
|Proj. Gravity= 
|Proj. Expiry= 
|Force on Hit=  (Impact force of the artillery projectile.)
|Recoil=        (Rebound force of the artillery firing.)
|Spread=        (How disperse the projectile can travel.)
|Melee Spread=  (Additional projectile spread applied when in melee combat.)
|Melee Delay=   (Extra Cooldown|Additional cooldown applied when in melee combat.)
|Speed RND=     (Randomness of the projectile's travel speed.) 

For animals or machines, below are additional statistics that can also display detailed information.

|Attack Type=        (How the animal attack units)
|Animal Damage Rng.= (Animal's damage range in a single attack.)
|Animal Damage Avg.= (Animal's average damage in a single attack.)
|Cooldown=           (Animal's time cooldown time between attack.)
|Animal DPS=         (Damage per second of the beast, count the average damage)
|Animal Abilities=   (Animal's special ability)


Let's take the Squire as a reference for the infobox. This is what you should put in it.

{{UnitInfo
|Title=          Squire
|Image=
<tabber>
|-|Red=          [[File:Red Squire.png]]
|-|Blue=         [[File:Blu Squire.png]]
</tabber>
|Icon=           Squire Icon.png
|Faction=        {{Icon|Medieval|Y}}
|Cost=           100
|Hitpoints=      130
|Size=           1.00x
|Weight=
|Speed=          0.90x
|Unit Base=      {{HDIcon|Wobbler}}
|Movement Type=  Melee Unit
|Targeting Type= Enemy
|Release Update= [[Pre-Alpha]]
|Weapon Type=    Two-handed
|Main Hand=      {{Image|Squire Sword|Y|Y}}
|Off Hand=       N/A
|Abilities=      N/A
|Previous=       <center>{{HDIcon1|Bard}}</center>
|Next=           <center>{{HDIcon1|Archer}}</center>
}}

And this is what should pop up at the right side of the page.



























No description.

Template parameters

ParameterDescriptionTypeStatus
TitleTitle

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ImageImage

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IconIcon

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Main HandMain Hand

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Off HandOff Hand

no description

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FactionFaction

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CostCost

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HitpointsHitpoints

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SpeedSpeed

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Release UpdateRelease Update

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PreviousPrevious

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NextNext

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