Template:Special

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Template Info

Special abilities and quirks of units and weapons can be mouth-tiring to explain in an infobox. This template is to show the weapon's special in a simple term, as well as a tooltip to explain beside it to explain what it means.

The template consists of many selections to choose from. Below is a scroll box explaining all the abilities and quirks.

Name and Explanation of Special Abilities and Quirks:

  • Projectile Absorb: Can completely absorb projectiles.
  • Ammo Clip: Includes an ammo clip that has a separate reload timer.
  • Amorous: Shoots a projectile that makes units lustful.
  • Arcing: Can arc from unit to unit.
  • Wind: Creates a puff of wind that can blow away enemy units.
  • Charge: Increases movement speed of all nearby ally units.
  • Cheer: Reduces other unit's reload time or cooldown period.
  • Clone: Each successful hit will create a clone of the user.
  • Consecutive Fire: Shoots multiple projectiles one after another.
  • Damage Ramp: Will inflict more damage the more it hits.
  • Disable: Makes units unable to attack.
  • Disarm: Hits may make units to drop their weapons.
  • Disorder: Shoots a projectile that makes units attack their allies.
  • Explosive: Creates a blast radius that damages all nearby units.
  • Flight: Each attack pulls the user, granting flight.
  • Fragmentation: Projectile shatters into multiple pieces upon impact.
  • Freeze: Freezes units on impact, from slowing them down to killing them.
  • Ghastly Knockback: Knockback units as if there is zero-gravity.
  • Heal: Heals the health of units at a constant rate.
  • Health Drain: Drains the health of units at a constant rate.
  • Ice Freeze: Periodically freezes units in ice, rendering them immobile.
  • Implosive: Sucks in and damages all nearby units.
  • Incendiary: Shoots a projectile that can light units on fire.
  • Jump Attack: Units will jump and attack with this weapon.
  • Lift: Shoots a projectile that can lift units into the air.
  • Lunge: Units will spring toward enemy units from when engaging.
  • Necromancy: Resurrects slain enemies as an ally.
  • One-use: Units will discard the weapon after using it once.
  • Passive: Weapon will not initiate cooldown until near an enemy unit.
  • Pierce: Can pierce through shields and units.
  • Potent: Makes affected units unable stand or walk properly.
  • Powerful: Can crush through shields.
  • Prone: Gives users the ability to lie flat on the ground.
  • Propellant: Shoots a projectile that can propel units into the air.
  • Rain: Creates a shower of projectiles from the sky.
  • Recoil: Recoils back the user greatly.
  • Reel: Shoots a projectile that can pull in units.
  • Resilient: Capable of blocking projectiles with Pierce.
  • Scatter: Shoots multiple projectiles in one shot.
  • Shackle: Render units unable to attack with their fists.
  • Shield: Has a big surface to block projectiles and melee attacks.
  • Spin Attack: Allows the unit to spin while attacking.
  • Splash Damage: Damages all nearby units in a radius.
  • Stay: Makes all nearby ally units stay in place.
  • Stick: Weapon will cling onto enemy units.
  • Summon: Each attack will summon one or more units.
  • Track: Weapon will direct toward units without aiming.
  • Time Blast: Each attack will suspend the enemy unit in time.


To use this template, add this code at the "special" section of the weapon infobox.

{{Special|(effect)}}


For example, typing this into the source editor...

{{Special|Lunge}}

will result in this.

Lunge [ ? ]