To use this template for levels, insert this in the source editor:
{{Category|C|(level name)|(level image)|(order of level)|(campaign code name)}}
Below are the code for each campaign, which is sorted in chronological order.
Code Names:
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I always find category pages in Wikis boring, there are no pictures to navigate!. This simple template creates a bulleted category system with image on the left and name on the right. The template supports units, weapons and levels.
To use this template for levels, insert this in the source editor:
{{Category|C|(level name)|(level image)|(order of level)|(campaign code name)}}
Below are the code for each campaign, which is sorted in chronological order.
Code Names:
|
To use this template for units, insert this in the source editor:
{{Category|U|(unit name)|(unit image)|(faction code name)}}
Below are the code names for each faction.
Code Names:
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To use this template for weapons, insert this in the source editor:
{{Category|W|(weapon Name)|(weapon user name)|(toggle for unit creator weapons)}}Utilize the toggle by inserting "Y" for weapons wielded by units, use "N" for weapons not wielded by units.
To use this template for projectiles, insert this into the source editor:
{{Category|P|(projectile name)|(toggle for size limit)}}
For example, typing this into the source editor...
{{Category|L|Nothing to See Here|Adventure 3|33|2}}
will result in this.
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Nothing to See Here, the thirty-third level in the The Adventure campaign. |
For example, typing this into the source editor...
{{Category|U|Musketeer|R}}
will result in this.
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Musketeer, a unit from the the Renaissance faction |
For example, typing this into the source editor...
{{Category|W|Katana|Samurai}}
will result in this.
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For example, typing this into the source editor...
{{Category|P|Potion}}
will result in this.